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July 11, 2012
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Seriously, guys, it's a matter of effort, not technique.

"Learning the Difference" series strikes again!
Previous: [link]

Obs: dA is making me lie, I didn't use flash to make this, but Toonboom.
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:icontoddntheshiningsword:
ToddNTheShiningSword Aug 7, 2012  Hobbyist Traditional Artist
I dunno... I'd rather see someone blinking like on the left, then on the right :XD: but that is an epic blink. It's cool

So... is this animation or not animation?
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:iconmarcotonio-desu:
Marcotonio-desu Aug 8, 2012  Student Filmographer
Hehehe, I have to agree with you, I like to live.

About your animation, yeah, we can see you did more than erasing the eyes and putting a straight line in place to call a blink; and you fully animated the motion, not just put two poses in a "teleporting" way. xD
Many props for doing it traditionally and colored above all! \\
That's something to call "my first animation".
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:icontoddntheshiningsword:
ToddNTheShiningSword Aug 8, 2012  Hobbyist Traditional Artist
Thanks. I wanted the animation to be even better, and I had thought there was a computer program that could blend 2 similar images together to make an intermediate frame so I could smooth out the animation without drawing additional frames, but from what I hear there isn't.
Is there a program like that I could have used now?
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:iconmarcotonio-desu:
Marcotonio-desu Aug 9, 2012  Student Filmographer
When you make everything digitally, there is a workaround. For example, if you draw a circle in Flash, then make it a square and tell the software to "interpolate" it, there will be an automatic calculation of the lines and the program will create inbetweens frames from circle to square, but in a very straightforward way. It looks kinda stiff, so you have to put more custom shapes to reach a more organic feeling.

The more frames you actually draw, the less the interpolations will look fake (and the less interpolations will be needed), so there's no remedy other than drawing. xD
3D animation consists totally of this, you first animate only key positions, like teleports, then you put the program to make a slide between the positions. Then you add the leg movements. Then you add more points between the starting/finishing spot, etc. A "perfect" animation has 24 frames per second, but most non-blockbusters are made at 12. Less than this and it starts to get silly.
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:icontoddntheshiningsword:
ToddNTheShiningSword Aug 10, 2012  Hobbyist Traditional Artist
I guess I had the silly idea I could, like, interpolate traditional frames, but at least I knew that the more frames I drew myself, the less crappy the computer's job would look. But I swear I heard of a program that animators were using in the early 90s to make a computer draw intermediate frames in traditional drawings...
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:iconmarcotonio-desu:
Marcotonio-desu Aug 10, 2012  Student Filmographer
Well, the only way I see this happening would be by... let's say we have frame A and B and want to create a frame C between them.

You take A as base, put B at 50% opacity above A and ta-dah, it's not exactly a inbetween frame of movement, but it gives a smoother feeling of transition between the frames.
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:icontoddntheshiningsword:
ToddNTheShiningSword Aug 10, 2012  Hobbyist Traditional Artist
That's exactly what I didn't want to do. Like I see those morphing programs on the internet, and I want something like that. Something that can take two pictures and blend them gradually from one to the other, and I want to use that kind of thing to make in-between frames, but the software was cumbersome, and usually crashed when I tried to use it... And it would apply special effects I didn't want. *sigh*
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:iconmarcotonio-desu:
Marcotonio-desu Aug 11, 2012  Student Filmographer
Ohhh now I get it. Well, this is a very inaccurate algorythm and will make the inbetween like it was a blob/cauldron of colors, very unnatural. A good example, again using flash, but appliable in parts for scanned/filmed frames:
[link]
As you can see, it's mathematical, so no respect for realistic movement or even solidness is not granted. And that being a vector drawing, the tweening tend to be more precise than analogical material.
You should give a try nonetheless, I'd recommend video editing softwares but I didn't get a grip of them yet. :C
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(1 Reply)
:iconcloudwilk:
Cloudwilk Jul 13, 2012  Student Filmographer
The first one is technically animation... even if its not as impressive.
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:iconmarcotonio-desu:
Marcotonio-desu Jul 13, 2012  Student Filmographer
Yeah, and we can call a baby's scribbles drawings. But it is still terrible. xD
But I believe we are better than babies and can step forth, make it better with some effort. I mean, babies can't even walk! D:
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